Use "X" to toggle health/mana bars for characters
and monsters
Use "L" to toggle character names/shields
Use "\" to show stats in multiplayer games
Right click to attack without moving
CTRL+A or "E" selects all party members
Use "Z" to automatically pick up all items on
screen
Hit Enter and type "+rings" or "-rings"
to toggle the rings below your characters.
If you're having troubles with the camera, you may want to
try disabling "Screen edge tracking" and use the arrow keys to rotate
the camera. If you are right-handed, you might find it easier to remap camera
movement to the WSAD keys. i.e., W = rotate up or down. S = rotate up or down.
A = rotate left or right. D = rotate left or right.
Use ";" to see how much time you have played,
which may or may not be something you want to see.
Increasing
your stats
Stats in Dungeon Siege may appear piss easy at first but u r in for a shock it aint that easy at higher lvls
To increase STR, melee using heavy weapons - for best
results, use a weapon with a STR requirement that's the same as your current
STR.
To increase INT, cast spells.
To increase DEX, use a bow.
Set
up hotkeys to cycle through your spells
Although the game doesn't come with them already configured,
you can choose hotkeys to cycle all the spells in the current spell book into
the each of the two active spell slots. Open the game options menu, select
input, then hotkeys, and look for "Cycle Active Spell 1" and
"Cycle Active Spell 2". The hotkeys will cycle the spells
for every character you have selected and set the active attack to the spell
slot you're cycling for characters with a spell book equipped. Since you can
only cycle forward through the spells, it works best if you only keep the
spells a character uses most often in their book.
Sometimes
it's good to run
Don't take on more than you can handle. This may sound
obvious, but almost everyone will go over their head once in a while. If you're
in a battle where you are spending more time drinking health potions than
fighting, it's probably a good time to run away - just make sure you run back
from where you came and not forward into more monsters! If you can, try to lure
one or two monsters from the pack at a time instead of taking everything on all
at once.
Pulling
creatures into your group
When faced by a large group of mobs (mobiles a.k.a.
monsters) if is often much easier to fight one or two of them instead of taking
on the entire group. The easiest way to achieve this is to have one of your
warriors (melee character with the highest armor class) venture toward the
group of creatures slowly with the "group follow" button off. This
will put some distance between your chosen warrior and your group. Eventually a
few of the mobs (ideally one) will realize your warrior is near and attack. Now
have your warrior run back to your group, and the mob should follow (melee
based mobs are almost guaranteed to, while range based mobs will follow your
warrior until he/she stops and is in range... generally). This will allow your
group to take on enemies one at a time and destroy them. It is also advisable
to have your group waiting for the mob in a tight formation or placing them in
specific positions to take advantage of the surrounding terrain. Using this
technique when outmatched or outnumbered will make the difficulty of the battle
easier.
Fairies
are your friends
Have you seen those red and blue fairies scattered about the
land? Well, while at first they appear to be nothing more than eye candy, they
are actually helpful! Stand next to a red fairy to increase your health
regeneration rate or stand next to a blue one to increase your mana
regeneration rate.
Limit
the tedium of buffing
Note that buffs do stack. What this means is that the more
you cast "Magic Armor"(for example) on a character, the longer it'll
last - it stacks. To see how long they'll last, look at the bottom of the
screen while hovering your mouse over your character(s). Doing this is handy so
you don't have to rebuff your characters every 3 seconds
Changing party order
To change the order of a member in your party, click and hold on their portrait until it turns green, then slide it up or down.
Don't
let your party get swarmed
If you give all your melee members ranged weapons, you can
set up two party configurations, one for ranged attack and one for
hand-to-hand. Set the AI to "Engage" instead of "Move
Freely" to keep them from rushing headlong into a horde, approach a pack
with everyone in ranged mode, then switch your front line to melee weapons when
the monsters get close enough to attack without drawing the attention of more
than you can handle. To save a party configuration, pick the attack or spell
you want each member to use, select all party members, and type CTRL-#, where #
is 1-9. To recall a party configuration, just type the number you used to save
it.
Zap
the barrels
When "opening" barrels and boxes, do it from afar,
using ranged weapons or spells. But also do it to your character's advantage.
For example, it may be useful for your your main character to be at least a
level 1 in nature magic so s/he can transmute items, especially useful if you
are going it alone. Use the peaceful times after the carnage to cast
"zap" at barrels and boxes to increase this skill, without the danger
of being slaughtered in a fight trying to use it.
Multiplayer
in a nutshell
Focus on one thing, wether melee, bow, or magic. FOCUS!
Skill in chosen field raises faster than someone who tries to do everything. It
takes longer to fill one glass of wine than four. Get me? Find a party that
compliments eachothers skills. When chosen skill is satisfactory, then swap
over to another skill. It'll pay off. However, if you really have the time and
patience, go ahead and build everything up evenly. But believe me, when you
find so many nice items you can't use because you didn't focus, you'll feel
stupid. It's also embarassing when focused characters of the same level are out
killing stuff while you run for your life.
What
to summon
This tidbit is for the Combat Mages out there. Of all the
summoned creatures the Forest Troll is probably your best investment spell
wise:
It is the only creature capable of regenerating its substantial amount of hit
points (by the time you can summon a wraith it will have almost twice the
hitpoints of the wraith)
It's duration is quite good, so you don't have to be re-summoning it too often,
putting your mana to better use elsewhere.
Its movement is as good as yours, so it can effectively do it's job which is to
protect you.
It deals a fair amount of damage with consistent blows from it's massive spiked
club.
Like the other summoned creatures will up your combat magic skill when it does
damage which frees you to focus on other skills while increasing your magic.
Mixing
Magic
While specialization is good in many
respects, I have found it good to mix the magics a little. My Combat magician
has maintained a decent level of Nature Magic for a couple of reasons.
First off, nature magic costs less mana wise for its healing magic and other
enhancements.
Secondly, there is a little trick that can be done to help buff up the duration
of mana chant. You first have to be able to cast two spells, Healing Wind (or
Reconstitution) and Mana Shield. With mana shield enabled you can cast Mana
Chant more often than you can otherwise before knocking yourself out or needing
to cast a healing spell (like healing wind).
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