Hot keys

Use "X" to toggle health/mana bars for characters and monsters

Use "L" to toggle character names/shields

Use "\" to show stats in multiplayer games

Right click to attack without moving

CTRL+A or "E" selects all party members

Use "Z" to automatically pick up all items on screen

Hit Enter and type "+rings" or "-rings" to toggle the rings below your characters.

If you're having troubles with the camera, you may want to try disabling "Screen edge tracking" and use the arrow keys to rotate the camera. If you are right-handed, you might find it easier to remap camera movement to the WSAD keys. i.e., W = rotate up or down. S = rotate up or down. A = rotate left or right. D = rotate left or right.

Use ";" to see how much time you have played, which may or may not be something you want to see.

 

Increasing your stats
Stats in Dungeon Siege may appear piss easy at first but u r in for a shock it aint that easy at higher lvls

To increase STR, melee using heavy weapons - for best results, use a weapon with a STR requirement that's the same as your current STR.

To increase INT, cast spells.

To increase DEX, use a bow.

 

Set up hotkeys to cycle through your spells

Although the game doesn't come with them already configured, you can choose hotkeys to cycle all the spells in the current spell book into the each of the two active spell slots. Open the game options menu, select input, then hotkeys, and look for "Cycle Active Spell 1" and "Cycle Active Spell 2". The hotkeys will cycle the spells for every character you have selected and set the active attack to the spell slot you're cycling for characters with a spell book equipped. Since you can only cycle forward through the spells, it works best if you only keep the spells a character uses most often in their book.

 

Sometimes it's good to run

Don't take on more than you can handle. This may sound obvious, but almost everyone will go over their head once in a while. If you're in a battle where you are spending more time drinking health potions than fighting, it's probably a good time to run away - just make sure you run back from where you came and not forward into more monsters! If you can, try to lure one or two monsters from the pack at a time instead of taking everything on all at once.

 

Pulling creatures into your group

When faced by a large group of mobs (mobiles a.k.a. monsters) if is often much easier to fight one or two of them instead of taking on the entire group. The easiest way to achieve this is to have one of your warriors (melee character with the highest armor class) venture toward the group of creatures slowly with the "group follow" button off. This will put some distance between your chosen warrior and your group. Eventually a few of the mobs (ideally one) will realize your warrior is near and attack. Now have your warrior run back to your group, and the mob should follow (melee based mobs are almost guaranteed to, while range based mobs will follow your warrior until he/she stops and is in range... generally). This will allow your group to take on enemies one at a time and destroy them. It is also advisable to have your group waiting for the mob in a tight formation or placing them in specific positions to take advantage of the surrounding terrain. Using this technique when outmatched or outnumbered will make the difficulty of the battle easier.

 

Fairies are your friends

Have you seen those red and blue fairies scattered about the land? Well, while at first they appear to be nothing more than eye candy, they are actually helpful! Stand next to a red fairy to increase your health regeneration rate or stand next to a blue one to increase your mana regeneration rate.

 

Limit the tedium of buffing

Note that buffs do stack. What this means is that the more you cast "Magic Armor"(for example) on a character, the longer it'll last - it stacks. To see how long they'll last, look at the bottom of the screen while hovering your mouse over your character(s). Doing this is handy so you don't have to rebuff your characters every 3 seconds

 

Changing party order

To change the order of a member in your party, click and hold on their portrait until it turns green, then slide it up or down.

 

Don't let your party get swarmed

If you give all your melee members ranged weapons, you can set up two party configurations, one for ranged attack and one for hand-to-hand. Set the AI to "Engage" instead of "Move Freely" to keep them from rushing headlong into a horde, approach a pack with everyone in ranged mode, then switch your front line to melee weapons when the monsters get close enough to attack without drawing the attention of more than you can handle. To save a party configuration, pick the attack or spell you want each member to use, select all party members, and type CTRL-#, where # is 1-9. To recall a party configuration, just type the number you used to save

 

 it.

Zap the barrels

When "opening" barrels and boxes, do it from afar, using ranged weapons or spells. But also do it to your character's advantage. For example, it may be useful for your your main character to be at least a level 1 in nature magic so s/he can transmute items, especially useful if you are going it alone. Use the peaceful times after the carnage to cast "zap" at barrels and boxes to increase this skill, without the danger of being slaughtered in a fight trying to use it.

 

Multiplayer in a nutshell

Focus on one thing, wether melee, bow, or magic. FOCUS! Skill in chosen field raises faster than someone who tries to do everything. It takes longer to fill one glass of wine than four. Get me? Find a party that compliments eachothers skills. When chosen skill is satisfactory, then swap over to another skill. It'll pay off. However, if you really have the time and patience, go ahead and build everything up evenly. But believe me, when you find so many nice items you can't use because you didn't focus, you'll feel stupid. It's also embarassing when focused characters of the same level are out killing stuff while you run for your life.

 

What to summon

This tidbit is for the Combat Mages out there. Of all the summoned creatures the Forest Troll is probably your best investment spell wise:

It is the only creature capable of regenerating its substantial amount of hit points (by the time you can summon a wraith it will have almost twice the hitpoints of the wraith)

It's duration is quite good, so you don't have to be re-summoning it too often, putting your mana to better use elsewhere.

Its movement is as good as yours, so it can effectively do it's job which is to protect you.

It deals a fair amount of damage with consistent blows from it's massive spiked club.

Like the other summoned creatures will up your combat magic skill when it does damage which frees you to focus on other skills while increasing your magic.

 

Mixing Magic

 

While specialization is good in many respects, I have found it good to mix the magics a little. My Combat magician has maintained a decent level of Nature Magic for a couple of reasons.

First off, nature magic costs less mana wise for its healing magic and other enhancements.

Secondly, there is a little trick that can be done to help buff up the duration of mana chant. You first have to be able to cast two spells, Healing Wind (or Reconstitution) and Mana Shield. With mana shield enabled you can cast Mana Chant more often than you can otherwise before knocking yourself out or needing to cast a healing spell (like healing wind).

 

 

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